If you’re tired of controlling units on the ground, you can take to the skies with the Flight tech. With the Modern Era comes a lot of powerful technologies that can put you over the top in your bid for victory.
#CIVILIZATION 6 GAME SPEED FULL#
Modern EraĬlick here for a full list of Modern Era technologiesįinally, you’ve made it to the later stages of the game. Need more housing during this stage of the game? You can find it by researching Sanitation. It can provide much-needed housing without requiring a district. One of the few “city center” (buildings within the city) buildings that the game now has is the Sewer. If you’re able to get to this technology before every other civilization, you’ll be in an advantageous position to start overwhelming your enemies’ forces. Rangers can be produced once Rifling research has been completed. The Industrial Era provides players with one of the biggest improvements to a military unit. Industrial EraĬlick here for a full list of Industrial Era technologies The Renaissance Era also provides Banking - a strong technology that can help alleviate any issues with gold and propel you to riches. Besides the ability to build the Forbidden City, researching Printing can double the tourism output from your Great Works of Writing.
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#CIVILIZATION 6 GAME SPEED HOW TO#
How to get it? You’ll need to research the Printing tech. It can bolster your culture production by 5 and give you a very valuable extra wildcard policy slot. It’s one of the most underrated wonders in the game, but the Forbidden City should not be overlooked. Renaissance EraĬlick here for a full list of Renaissance Era technologies Once completed, you’re able to build an Industrial Zone and all production-related buildings. That means Education should be researched and implemented sooner rather than later.Ĭities that are in dire need of some production boost can benefit from researching Apprenticeship. Science-oriented technologies oddly enough are not commonly found in Civlization VI. The standout technology from this era has to be Education. Medieval EraĬlick here for a full list of Medieval Era technologies Horseback Riding is a wonderful stepping stone to building a strong military force, and Mathematics can provide you with more money and the ability to build the Petra. Oceans not found on your map? The Classical Era still has a lot to provide. Helped by the Celestial Navigation technology, civilizations can start to build a Harbor District, the Great Lighthouse, harvest food from water tiles, and allow traders to start embarking to other nations to boost the economy.Īlso available in this era is the Shipbuilding technology that helps bolster your naval operations even further. If you happen to be playing on an island map, the Classical Era is where your empire can really start to take off. Classical EraĬlick here for a full list of Classical Era technologies
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These five technologies are essentially the building blocks to the entire tech tree. You’ll start off with a choice to research one of five very important and vastly different technologies: Pottery, Animal Husbandry, Sailing, Astrology, and Mining. Ancient EraĬlick here for a full list of Ancient Era technologies
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Let’s get started by taking a look at the first era, the Ancient Era. The tech tree spans over eight different eras, each with their own set of technologies to examine. To help alleviate some of this, we wanted to break down one of the most important components of Civilization VI: the Technology tree.Ī staple in previous versions of Civilization games, this edition of the “tech tree” still serves the purpose of allowing you to research new buildings, wonders, units, and abilities. Like most games in the Civilization series, the amount of detail involved in the gameplay can be a bit overwhelming for new players. Below is a table showing the iterations of year progression at different game speeds.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack.Civilization VI has been out for about a week now and strategy game fans have been loving it so far. When starting in the Ancient Era the game starts in 4000 BC and ends in 2050 AD. The year progresses in 7 or 8 iterations in Civilization VI. There are 5 game speeds in Civilization VI: It is represented as "Game Speed" on the Game Setup menu. Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns.